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Path Planning for Pacman
Skills - Python, A*, Graph Search, Data Structures

Phase-1: Implement DFS, BFS and UCS for Pacman
Pacman, as we all know, is a classic game . Advances in Artificial Intelligence has tried to learn games like Pacman, Chess, Go etc. This project is one such attempt. Designed for the course CS188 at UC Berkeley, this project deals with implementing graph search algorithms to help Pacman eat all the dots.
In this of the project, I had to implement Depth First Search (DFS), Breadth First Search (BFS) and Uniform Cost Search (UCS)
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